public class Define
{
	
	//************ Frames per Second ******
	public static final int frameRate= 1000 / 20;
	
	
	
	
	
	//************ KEYS *******************
	public static int KEY= 0;
	
	public static final int KEY_UP = 1;			//0x01	0000 0001
	public static final int KEY_DOWN= 1 << 1;	//0x02	0000 0010
	public static final int KEY_LEFT= 1 << 2;	//0x04	0000 0100
	public static final int KEY_RIGHT= 1 << 3;	//0x08	0000 1000
	public static final int KEY_FIRE= 1 << 4;	//0x10	0001 0000
	
	public static final int GK_0= 1 << 5;
	public static final int GK_1= 1 << 6;
	public static final int GK_2= 1 << 7;
	public static final int GK_3= 1 << 8;
	public static final int GK_4= 1 << 9;
	public static final int GK_5= 1 << 10;
	public static final int GK_6= 1 << 11;
	public static final int GK_7= 1 << 12;
	public static final int GK_8= 1 << 13;
	public static final int GK_9= 1 << 14;

	public static final int SOFT_KEY_LEFT= 1 << 15;
	public static final int SOFT_KEY_RIGHT= 1 << 16;
}